Showing posts with label Unity Engine. Show all posts
Showing posts with label Unity Engine. Show all posts
Unity 5 Graphics - Lighting Overview - UnityTutorials
Unity Engine
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Unity GDC demo - Adam - Part I
Unity EngineUnity GDC demo - Adam - Part I
Unity Splash Screen tools | Unity Development
Unity EngineUnity Splash Screen tools
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Unity 3D
Game Engine Unity Engine
A game engine is basically software that have many of the basic functions that are commonly used to build a video game. Most game engines allow for rendering either 2D or 3D shapes by importing files generated in a third-party software such as Blender, or 3D Studio Max or Maya, if you can afford them. one of function found in a game engine is the ability to write software for the game engine to run. Unity 3D allows you to write software and run your game in C#.
3D game engines have a relatively short history in general computing. Their evolution has been hot and fast. Starting around the 1990s, the 486 processor finally made its way into the general populace as a processor fast enough to allow for everyone to play 3D games. Or at least pseudo-3D, 2D images drawn in the shape of three-dimensional geometry. The technology for true 3D polygons would take a few more years to make it onto the average person’s desktop.
Pseudo-3D was used to describe skewing and scaling flat sprites or 2D images to appear as though they were in 3D space. True vertex transformation wouldn’t appear in popular video game engines on the PC with games such as Quake 1 till 1995. This was greatly with the help of faster and enhanced graphics processors. The modding community took Quake 1 and created many new additions and full conversions.
3D game engines have a relatively short history in general computing. Their evolution has been hot and fast. Starting around the 1990s, the 486 processor finally made its way into the general populace as a processor fast enough to allow for everyone to play 3D games. Or at least pseudo-3D, 2D images drawn in the shape of three-dimensional geometry. The technology for true 3D polygons would take a few more years to make it onto the average person’s desktop.
Pseudo-3D was used to describe skewing and scaling flat sprites or 2D images to appear as though they were in 3D space. True vertex transformation wouldn’t appear in popular video game engines on the PC with games such as Quake 1 till 1995. This was greatly with the help of faster and enhanced graphics processors. The modding community took Quake 1 and created many new additions and full conversions.
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